Physically Based Rendering - From Theory to Implementation 3rd edition.part5
2024-08-11 14:01:17 43.52MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part4
2024-08-11 14:00:17 50MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part3.
2024-08-11 13:59:29 50MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part2.rar
2024-08-11 13:58:47 50MB Physically Based Rendering
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Physically Based Rendering - From Theory to Implementation 3rd edition.part1
2024-08-11 13:56:33 50MB Physically Based Rendering
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Physical Based Rendering From Theory to Implementation
2024-05-20 21:55:03 6.39MB Physical Based Rendering From
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[Morgan Kaufmann series in computer graphics and geometric modeling] Matt Pharr, Wenzel Jakob, Greg Humphreys - Physically Based Rendering. From Theory to Implementation (2017, Morgan Kaufmann)
2024-05-20 21:48:25 13.05MB Physically
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Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. PBR渲染的一本极好的书籍
2024-01-15 16:47:27 35.76MB
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Introduction Off-screen buffers allow programmers to generate complex procedural images in video memory that can then be bound as textures or even read back into system memory with the benefit of never corrupting the contents of the frame buffer. This allows developers to take full advantage of the accelerated graphics hardware to generate dynamic textures that can be used for real time effects such as reflections, refractions, light caustics, image processing and much more. In OpenGL, this is achieved through the use of pixel buffers, also known as pbuffers. On Windows platforms, pbuffers are accessed through the WGL_ARB_pbuffer extension.
2024-01-12 12:06:50 85KB off-screen
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唯一一本介绍了dx和hlsl的实时渲染书籍
2023-04-12 11:37:29 15.47MB directx real time rendering
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