Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
2024-05-16 20:56:51 4.52MB ios game
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Beginning iOS AR Game Development:Developing Augmented Reality Apps with Unity and C# by Allan Fowler-November 24, 2018 Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# by Allan Fowler Apress English 2018-11-19 244 pages Details Title: Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C# Author: Allan Fowler Length: 244 pages Edition: 1st ed. Language: English Publisher: Apress Publication Date: 2018-11-19 ISBN-10: 1484236173 ISBN-13: 9781484236178 Description Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels. Table of Contents Chapter 1: Introduction Chapter 2: Getting Started Chapter 3: The Unity ARKit Chapter 4: Hit Testing and Lighting Chapter 5: Making AR Games Chapter 6: Introducing Touch Chapter 7: Adding Plane Detection and Point Clouds Chapter 8: Final Steps
2024-05-16 20:42:27 11.91MB VR AR Game ios
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微軟最新多媒體技術Media Foundation開發手冊 根據此書的教程可自行開發多媒體撥放器 並設計自己的video codec 或是影片後處理設計
2024-03-15 11:58:03 13.04MB Microsoft Media Foundation
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pdf格式的电子书,ue4开发vr的不要错过哦。 英文原版,下载给个好评。
2024-01-11 00:07:43 26.67MB ue vr
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Hello! future game developers. You are reading this course as you are probably curious person trying to learn more about a great game engine - Unity and specifically, programming in C#. Each module either pushes your skills in Unity into new areas or pushes them to the very limits of what they can be used for. This course takes a practical, project-based approach to teach you the specifics game development with the Unity 3D game engine. We walk through a series of hands-on projects and step-by-step tutorials using Unity and other free or open-source software. By the end of the course, you will be equipped to develop rich, interactive experiences using Unity.
2023-12-20 08:22:48 39.76MB unity game
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使用wdf进行驱动开发,微软推荐的WDF驱动开发入门书籍,电子版
2023-11-10 14:17:37 8.34MB Driver windows
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2023年6月新书,适合中高级技术人员参考学习使用。主要内容: Chapter 1. GPT-4 and ChatGPT Essent?als Chapter 2. Taking a Deep Dive into the GPT-4 and ChatGPT APIs Chapter 3. Advanced Techniques to Unlock the Full Potential of GPT-4 and ChatGPT …… …………
2023-10-30 16:08:06 22.41MB ChatGPT GPT-4 人工智能
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Flask Web Development Developing Web Applications with Python(2nd) 英文epub 第2版 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
2023-10-21 06:02:27 3.41MB Flask Web Development Developing
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驱动开发经典书,看了有很大收获 第一部分 开始WDF之旅 第一章 WDF简介 (本章无实质内容,故省略。若有兴趣请参见原文。) 第二章 Windows Driver Fundamentals 概述 这一章是针对从未有过Windows驱动开发经验的开发人员。本章提供了Windows操作系统内核的基本的背景知识,以及驱动如何在此环境中工作。本章也可以作为对编写核心态程序的介绍。 如果你是Windows驱动编程的新手,请阅读这一章里的概念和技术,这将是理解本书中所讨论的话题的基础。如果你有驱动开发的经验,请先查看本书最后的“基础词汇”。若你对这些术语和概念都很熟悉,请直接跳过这一章。 驱动是什么? 从设计上说,Windowss内核并不直接与设备打交道。检测设备,在设备与Windows内核间通信,以及向客户端-诸如应用程序-开放设备功能,都要依赖设备驱动。Windows提供了虚拟设备以支持接口,称为设备模型。驱动开发人员的任务就是实现接口以支持设备的需求。 更具体的说,驱动通常的目的是处理应用程序和设备间的通信。驱动和服务在很多方面相似。例如,驱动: 1. 在后台运行,与应用程序进程分离,且可以被多用户访问。 2. 长期生存。驱动有和设备一样的生存期。Windows发现设备时驱动就开始运行,设备被移除时驱动被关掉。 3. 响应外界生成的I/O请求。这些请求通常由应用程序,Windows或其他驱动生成。 4. 没有用户界面。用户与驱动打交道,通常是直接通过生成这个I/O请求的应用程序。 5. 运行在和生成I/O请求的应用程序不同的地址空间。 驱动在一些重要方面和服务不同。它们: 1. 通过专门的程序接口-称为DDI-与系统内核服务以及设备通信。 2. 基于WindowsI/O模型,这与服务和应用程序使用的模型完全不同。 3. 可以直接与核心态的组件通信。核心态的驱动完全运行在核心态。而UMDF驱动想要与设备交换数据的话,必需通过在它下层的核心态驱动。 本章概念性地描述了驱动怎样在Windows操作系统中存在,以及怎样管理客户端与设备之间的请求流程。虽然本书是关于WDF的,但是本章主要关注于老的WDM,它是基于Windows内核直接开放的DDI的。WDM非常灵活,但是软件开发人员却认为用WDM开发驱动是一项具有挑战性的工作。不管怎样,对WDM有一个基本的了解是很重要的: 1. 从设计上,WDF取代WDM作为Windows主要的驱动模型,是通过提供在WDM之上的一个虚拟层;WDM仍在后台工作。要了解WDF,你必需了解WDM的一些基本概念。 2. 从概念的层次上来说,WDF和WDM有着相似的结构,以及很多相同的处理I/O请求的方式。本章大多数的讨论都适用于WDM和WDF驱动,虽然实现的细节上有所不同。 本章关注于核心态驱动以及编程技术,因为所有的驱动开发人员应该对核心态的概念有基本的了解。关注用户态驱动的开发人员仍然会从了解核心态的基本概念中获益。例如,UMDF驱动的结构和WDM或WDF驱动相似,WMDF驱动处理I/O请求的很多方式也和核心态驱动相同。
2023-01-31 07:57:52 8.34MB WDF 驱动 driver
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Microsoft Press - Developing Drivers with the Windows Driver Foundation (Apr 2007) WINDOWS7 及以后的os下驱动开发书籍,不可或缺的好书
2023-01-24 14:01:00 6.48MB WDF WINDOWS DRIVER
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