Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze dataset, which contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance, while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves on the state of the art by 22% (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation
2025-07-14 23:51:16 5.64MB 视点估计 深度学习 数据库发布
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根据折射原理制作的立体光栅,是由模具将透明塑料滚压而成 ,表面的光栅线条是由许多结构参数和性能完全相同的小半圆柱透镜远平面线性排列组成。一面是平面 ,为柱透镜元的焦平面 ,一面是周期性起伏变化的曲面 ,每个圆柱透镜元相当于汇聚透镜 ,起聚光成像的作用。这一特性使得它对图像具有“ 压缩 ” 和“ 隔离 ” 的作用。
2023-02-27 17:39:35 71KB 柱镜光栅
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vs2012下的红蓝视点立体显示代码,用c++编写,调试成功,可以直接使用。
2023-02-19 15:16:51 22KB 红蓝视点 虚拟现实
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基于视图变形方法的图像插值的视点合成程序,在一些场合需要提供真实接触感觉,可以根据视角位置变化而生成对应视点的视图,提供相应的三维感觉,从而能够“环视”场景中的三维物体。-image interpolation procedures, in some occasions the need to provide access to real sense, it may change position and perspective generation of the corresponding Perspective View, with a corresponding three-dimensional feel, to "look at" the scene of the 3D object.
2022-12-11 20:47:04 134KB view morphing 视图变形 视点合成
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视点是ArchiMate3中非常重要的概念之一。每个视点都包含一组专用的ArchiMate元素,这些元素使架构师设计人员可以对企业体系结构的特定方面进行建模。官方的ArchiMate 3规范提供了23个ArchiMate示例视点,供架构设计师遵循。在这个ArchiMate视点指南中,我们将介绍所有这23个ArchiMate视点,并为每个视点提供清晰的说明和ArchiMate图表示例。在ArchiMate语言中,视点是ArchiMate元素和关系的相关子集,放在一个图上表示体系结构的特定部分。ArchiMate提出了一组可以作为
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视点图像
2022-07-15 17:06:02 58KB matlab
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多尺度多视点密集点云重构算法的研究.pdf
2022-07-11 14:11:59 15.49MB 文档资料
人工智人-家居设计-多元智能视点下学习共同体构建的行动研究.pdf
2022-07-07 20:03:25 5.04MB 人工智人-家居
【word】 利用三角函数实现视点控制的算法.doc
2022-05-09 09:06:19 33KB 算法 文档资料
人工智能-机器学习-计算机动画中的视点合成与运动控制.pdf
2022-05-07 10:05:16 6.17MB 人工智能 机器学习 动画 文档资料