Fast mesh simplification via edge collapsing
This project contains an implementation of a "multiple choice" mesh simplfication algorithm. Over a number of iterations a random fraction of the total edges in the supplied mesh are processed with a subset of these processed edges collapsed (the lowest scoring collapses win when a collision occurs).
The only non-standard dependency is the qef_simd.h single file header which you can find in my "qef" project, a version is also included here.
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